package commands func (c *Commander) Repeat() error { state, err := c.Client().PlayerState(c.Context) if err != nil { return err } newState := "off" if state.RepeatState == "off" { newState = "context" } // spotifyd only supports binary value for repeat, context or off, change when/if spotifyd is better err = c.Client().Repeat(c.Context, newState) if err != nil { return err } c.Log.Info("COMMANDER", "Repeat set to", newState) return nil }